Welcome to Frosty Ardent. I apologize, we are having major HTML coding technical difficulties, which is HIGHLY annoying, so skins and such are temporarily missing. Cbox can now be found at the bottom. Anyway, we are currently in the process of getting new members, and staff; yes we NEED staff members. Mainly a person who's good at skins >_> (I suck at them) So all guests who visit, welcome! Hope you like what ya see ^^
June 7: HTML codes have been fixed, except skin codes
Plot
Long, long ago, when humans still bonded deeply with the equines, there was born a colt...
Though, this was not just any colt...This colt was told all his life that he was some bringer of good fortune to the earth. His name, Promise, for his promise to bring this good fortune to the land. Though his cruel, and much older brother, Tyrant, envied him, and was plotting revenge to steal the name from him. The two brothers couldn't`t be anymore different, for Tyrant is all black and of course, dark.. while Promise is white and a light. These lands held a secret, one that could only be broken by this colt. It was that there were only one horse for each element, spirit, power and all that.. and that they could communicate with the humans that dwelled there.
At the age of two, Promise went to all the wizards, sorceresses and all that to see if the saying is true, which they told him it was.
But in vain, when Promise becomes a stallion, the entire lands are plagued and vanish.. their souls being trapped inside Promise`s soul.. the lights are inside him, the darks in Tyrant.. he too lived. The two brothers, and this flower.. the flower of life. Promise used his magic, the element of life, and breathed life into the flower. Out of the flower was born a filly, though the flower died. After this, Tyrant, who holds the gift of death, goes into the shadows and does all that evil horse plotting stuff, while Promise and the filly, named New Hope, bring back the horses.
A few centuries pass and Tyrant comes out of hiding. He and Promise fight, both killing each other.. the spirits of all the dead, not the humans, are set free and haunt the lands.. after that.. the horses thrived on the land, though now the magic in their blood is gone, and a direct decendant of Tyrant rules the lands in a plague.
Raider, the last decedent of Promise, finds the new king, though does not tell anyone of his true identity. His heart is later changed, him perminantly becoming a member of the exiled clan, though shorty after he was killed in a battle against Demon. Raider`s last words were, "This is Delmah (home), Bless Vaen Wiles (last words)." Demon stood over his distant cousins corpse, an evil gleam in his eye. Though the two clans never stopped fighting, as they fight today, the legacy of both Demon and Raider never faded.
Now the land is dying once again, the strong bond between creature and nature is fading. The tales of old have withered to simple myths, and the belief of such 'magic' is dying. In short, Delmah is ceasing to exist. More and more equines are falling under spell, denying their gift and becoming simple-minded beasts of instinct instead of logic and wisdom like their ancestors of old. Though this time, there is no prophecy of a single colt or filly that is to save this dying world. It only speaks of unity, and such, yet that too, was lost in the overwhelming presence of time.
Although the magic is nearly gone, deep trouble is brewing in the lands of the Traitor. Deghar, the distant descendant of Tyrant, has not lost his magic, nor has he forgotten the tales of old. He knows, and he is the reason that the other equines have forgotten.
What is to come of Delmah now? Who will step forward to challenge this new threat, and follow in the steps of Promise, and restore peace to Delmah, once again?
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- Loco
Season
Breeding [yes|no]
Birthing [yes|no]
Temperature
- 58 oF
Clan .:. Herd Information All the information on the diffrent clans are here. Also the pictures of the herds and their stats (lead stallion.. ect) and the nomad lands and such. If you are a lead, please constantly be updating your herd so as we know what is happening there.
Studios If you would like a board, pm Me, Loco, or one of the other staff members and they will get you one set up. Each person is open to use their own rules and forms for their studio.
Take Your Place Here ALL horses who do NOT wish to be claimed and taken to a herd will post here. They can react to other nomads, stallions or mares, and they can choose to be claimed and post in 'Begin Your Journey'. Otherwise they must post here and stay here or in one of the boards under 'Rising and Falling' category.
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Rising and Falling Exiles and Nomads bond here, taking aliances and forming new bonds between clans that they own. Some choose the path of the lights, some the path of the darks, though some hate both, even though a mix runs in their blood. They choose that of the exiles or nomads, and roam endlessly across the plains of the lands, hated by both lights and darks.
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Place of Hope This land is said to have high magical concentration. The scenery around any equine here will adjust to their needs or liking automatically. Since few do visit here, and those who do only come once, no one know of it's secret.
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Blessings from the Heavenly
Lands of the King Dreay gray skies overlight this valley. Dark and lonely they seem. No light touches the floor, and thunder storms are a frequent happening. Rarely do the lands see light, they are dead and hardly any life lives here. The great king and his herd, plus little shrubs and foliage do, however, dwell here. They thrive on what little sunlight there is, though the king doesn`t mind in the least. He drives his herd mercilessly through the plains and hills, rarely stopping them for rest. They sweep across the lands, nearly always on the move so as to escape and spies or equines allined to Deghar. The King:
- Bitter Waterhole - Pilidged Plains - Dark Forest - Black Hearts
Clan of the Heavenly Lands of the Light are here, they are almost always lit with sunlight and heavenly things. Never desolate, though the inhabitants here do suffer depression and great loss. Even though the atmosphere is near perfect, the certain blood of the darks lives here, and shall never pass.
Lands of the Traitor Bright sunlight shines here. Filling the empty caverns with golden light. Life thrives here happily, living on and on. The king here, Deghar, dwells in peace and harmony with the lands, loving everything that grows and lives within his power. A bright spring gurgles here, life bubbling from beneath it. It sits at the base of an extinct volcano, slight tremors shake it sometimes. Amongst all this good, lies a great evil. For these are the once lands of Pegasus, and shall ever be cursed. The Traitor: .Deghar.
- Gold Flaked Waterhole - Sparkled Plains - Singing Forest - New Life
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Clan of the Cursed Lands of the Dark are here. Dark mist and swirls of angry clouds form in the endless black skies which cover these lands. Storms are frequent, and often lasting for days on end. The lands differ, however, from each other. Some may have more water than others, while others is a simple and dead plain with little water and shelter.
- Rotten Plains - Thunder Valley
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Punishments of the Exiled
Clan of the Exiled The exiled dwell here, cursed with the hate of both lights and darks. Considered outcasts and traitors to both sides. Never accepted by anyone, except fellow Nomads, do they live. The dwell by themselves, lonely and nearly forgotten. Though, they seem not to mind, and plot and plan with the nomads, always plotting their revenge to the sides and a great plan has been born amongst their leaders.
- Lonely Lake - Dusty Plains
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Bringings of the Nomads
Clan of the Nomads The nomads live here, shaking their heads with pride and lost dignity. They carry themselves with a unknown pride and with little to hope for. Though, they do, however, choose their postion and do not question fate. They are strong and sturdy, easily tackling any challenge that happens to come their way. They often survive the coldest winters, and the hottest summers, living on and on without cease. They easily make the trek across the deserts of these lands, not complaining in the least. If one dies or is sick, no one takes notice, going on without it so as to keep the rest of the clan safe.
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